Developer Dispatch
Studio dispatches and algorithmic development updates
#18
Latest Devlog
Q3
Alpha Playtest
Devlog #18
Our latest engine iteration introduces real-time state modification based on moral alignment tallies. When a major settlement falls to ruin, navmesh calculation updates globally across adjacent zone geometries.
This week's engineering focus centers on memory footprint reduction during heavy faction skirmishes and refining pathfinding nodes for underground procedural caverns.
Playtest Access
Join the closed alpha cohort
Receive devlog dispatches and direct access keys for upcoming playtests. Connect via our official Discord for real-time developer Q&A sessions.
